News
ofxFBOTexture: Updated for OFW 0.061
Thanks Zach
ofxFBOTexture: fixed memory leak
memory leak fix from the forum
http://www.openframeworks.cc/forum/viewtopic.php?p=12686#p12686
ofxArgs: ofxArgs: first release
Here is the first public release of my ofxArgs add-on. It should work with all versions of openFrameworks. I've tested it with 0.05 and 0.06.
Be sure to have a look at main.cpp in the included example.
Download ofxArgs v1.0: http://addons.openframeworks.cc/versions/download/40?attachment_id=50
ofx3DUtils: New version of ofx3DUtils
Rui has added a new function group to create simple 3d objects very quickly (in the same way as in processing). Like ofxSphere, ofxBox, ofxCone, ofxCapsule.. ofx3DUtils can already very easy add light to your opengl objects, and create easy camera movements in the world.
ofxSndObj: ofxSndObj
The library is compiled and available as a full download here: http://code.google.com/p/ofxsndobj/
This is only b/c addons has a file attachment size limit of 5mb and the download with the library is 5.1mb :\
ofxTuio: ofxTuio a 0.1 added
I added a first download of a TUIO Client for openFrameworks to this page.
don't know what TUIO is? read about it here:
http://reactable.iua.upf.edu/?tuio
ofxFiducialFinder: Documentation
Some simple documentation is up until I can get time to put up something more substantial.
ofxMSAPhysics: I have news (1 comment)
is there anybody out there?
ofxPhysics: 004 is out the door
the new release features what I forgot: fixed particles, some dragging, and more control over the number of times to solve constraints. particles now contain a bool called "fixed" which freezes or unfreezes them in the engine. dragging in implemented from the app point of view but it still very useful. you can now control the amount of times to solve constraints using "setNumberSolutions(int numSol)." for really precise calculations you can set this to 20+ or for faster solving (albeit clunky) you can set it to 10 or lower (default and suggested is 15). so enjoy this new release and tell the world!
ofxPhysics: New ofxPhysics
the first few releases were a bore, and messy and disorganized. this new one (003) is still messy but now it gets it's own folder and include file and everything. it's even got it's own #define (which you have to put in) so now the public can start using it. please try it and leave some feed back, i really want to progress this.
also springs are in the works, but not euler springs cause they take forever! expect some nice (or not-so-nice) verlet springs to brighten up your day.
check out the "documents" tab to get your head around implementing ofxPhysics. cheers!
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